![]() ![]() Added the ability to pick the size of the object controlling the bone. This way you will give time to the physics to settle before the animation starts. It was first added to Blender 2.92, which focuses on object scattering. ![]() Blender (stylised as blender) is a free and open-source 3D computer graphics software tool. Hide them in the render so only the stage. It is best to remove the RB physics from the stage and use two planes with RB convex hull as the floor and wall. This will make your object in the middle of the collision zone causing it to fly away. When you are done with the animation set the baking from 0 to 120 frames. (Learn how and when to remove this template message). Convex Hull will define the collision area as from top edge to leading bottom edge like a wedge shape.
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